COSC 341 Design Challenge #3
Due Date
Submit your video(s) and report in PDf on Connect by 11:00am on Tuesday 10/17.
Problem Description
See the task for "interaction with physical objects" below.
Tasks
Mini-keyboard: Take turns having a conversation using the mini-keyboard
"in your pocket" (tie the yellow bag around your belt). Pretend to complete
the following tasks while having the conversation:
- Type in other people's name, gender, hobbies
- Be subtle while you're typing (don't take the keyboard out)
- When you are done, give the mini-keyboard and yellow bag to someone
else in the group and make sure everyone gets a turn.
- When your team is done, answer the following questions:
- Assuming you know the layout of the keyboard, how hard or easy was it to
type using the mini-keyboard?
- Were you able to type without the others in the conversation noticing?
- If you notice someone using a mini-keyboard in your conversation, how
would that make you feel? How might it be different if you were in a meeting
and someone uses his/her laptop to take notes during the meeting?
Immersive surrounding: Take turns using the Google cardboard. Try to
click on some objects and interact with them. In particular, try out the
following apps:
- Launch the Cardboard app, select "launch cardboard demos", then try
out: Explorer, Exhibit, and Urban Hike
- Launch the Roller Coaster app, orient yourself to make sure you are
going forward, "ride" the roller coaster for a minute
- When you are done, give the Google cardboard and phone to someone else
in the group and make sure everyone gets a turn.
- When your team is done, answer the following questions:
- How does this experience differ from watching a movie at home or in a
theatre?
- What kind of interactions were possible in the app (e.g., click, point,
etc.)? What would have been more natural interactions for you?
- What kind of applications are more suited for virtual reality interaction?
Tabletop: Stand around the table. Pretend this is a tabletop with a
digital surface for interaction and complete the following tasks:
- Read a newspaper, zoom in/out, annotate by underlining and circling
important phrases
- Browse photos, pick one picture, select the background, change it to
another background, share it with someone else across the table
- Play a hockey game with someone else
- Draw a house, save to file, pick different colours, colour in various
parts of the house
- When you are done, switch tasks with someone else on your team so each
of you get to try all the tasks above
- When your team is done, answer the following questions:
- What kind of interactions did you use for menu selection?
- What kind of interactions did you use for sharing documents with someone
across the table?
- What kind of interactions did you use for editing photos?
- What kind of interactions did you use for playing a hockey game?
Interaction with physical objects: Objects are placed on the each desk
along the right side of the room. Try out each object and think about how
digital surfaces may be projected on it to foster a better user interaction
experience. In your design, think about the object's inherent shape and purpose
(affordance).
What to Submit
By the end of the in-class sessions, you will need to submit your video
prototypes and report for your team consisting the following:
- The full names and student number of each of your team members
- Answers to the questions in each of the three experiences (see the "Tasks" section above).
- Two objects of your choice (choose from what's given in class). For each
object, explain in a paragraph what novel digital interaction you have
designed for it, how it conforms with the objects' affordance, and how a
person would interact with that object.
- A video prototype (be sure to narrate or subtitle) for each of the
objects of your design.
Grading Criteria (Out of 23)
- [1 pt] Progress checkpoint (from lab TA)
- [6 pts, 2 pts each] Answer to alternative interaction experiences
- [4 pts, 2 pts each] Descriptions of design objects
- [10 pts, 5 pts each] Video prototypes
- [2 pts] Team evaluation matrix (see design
challenge 1 for format, but using scores of 0, 0.5, 1.0, and 1.20 only)